// CBuffer structs.h
// (C) 2010 D.Teeder
#pragma once

namespace d3d11
{
	struct CBNeverChanges
	{
		D3DXMATRIX mView;
	};

	struct CBChangesOnResize
	{
		D3DXMATRIX mProjection;
	};

	struct CBChangesEveryFrame
	{
		D3DXMATRIX mWorld;
	};
/*
	struct DXCBNeverChanges
	{
		D3DXMATRIX mView;
	};

	struct DXCBChangesOnResize
	{
		D3DXMATRIX mProjection;
	};

	struct DXCBChangesEveryFrame
	{
		D3DXMATRIX mWorld;
	};
*/
}